By Tom Vasel:
Tom Vasel, a well-known and well respected boardgames reviewer
from South Korea, has now had a chance to test play our game.
Tom has posted a detailed review of Terakh on
BoardGameGeek.com.
When I first saw pictures of Terakh on the internet, I was
impressed with how well it looked; but when I opened the box
for the first time, I was absolutely amazed at just how
superb they were...
I was really impressed by my playings of the game, and
consider it a unique, fascinating design.
Fun Factor: Terakh was a lot of fun for me. I went into
the game a little apprehensively, as I wasn't sure that the
magical cards and theme would work well with an abstract
like board. But gameplay was fast, easy, and simply fun.
Its' fun to steal someone else's orb and control their Idol.
It's fun to take that Idol back or use some Cast cards to
get a critical hit on an enemy Elder. The game seems to
take about fifteen minutes per player, which is pretty good
for a war game. All who've I introduced the game to enjoy
it, (although I think that some of them just like playing
with the chunky bits.)
This game has some really nice components, and is billed by
the company as a cross between Risk and Magic: the Gathering.
That's not exactly the case, but it does play as a clever
small war game mixed with some special cards. While there is
a decent amount of luck in the game, tactical maneuvering
really helps. I went into the game a bit reluctantly, as the
rules didn't inspire me much.
But about half an hour in, I was hooked. I got massacred, but
even then I was still able to affect the outcome of the game,
and was just impressed all the way throughout. This is high
on my "play again" list, and certainly goes on my "Sleeper hits
of 2005" list. Check it out!
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By Kevin Garnica:
Kevin Garnica, a boardgame reviewer from Texas, United States,
has posted a review for Terakh on
BoardGameGeek.com.
First Impressions Recommended, if you like downright
odd games
Fun Factor I have played with the designers,
seasoned gamers and my two nephews-in-law and had fun each
time. The dice can really hate you sometimes, but it is
good play that allows you to finish a game. Building up
Idols and exploiting their various strategies and powers is
fun and there is high tension when high risk/reward attacks
against Idols/Elders are attempted. The most fun I have had
while playing Terakh has been getting teamed up on by my
nephews. It is almost as much fun trying to wear out your
opponent as it is trying to go for a kill.
If you enjoy abstract tactical combat and character
strategies, you will enjoy Terakh too.
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By Eric Chantigny:
"A hybrid of Risk and Magic the Gathering and semi-RPG with
new twists."
Easy to learn (15 mins) with high replay value since there
are a lot of variables to the game."
"While this game might seem quite simple, you can't see
the strategy behind it before playing it. It's hard and
you always have to check your back because those boards
can turn around. You thought your elder was safe on the
outside border... well now I turn the board around and you
find yourself right in the middle.
Playing this game is chess-like with some randomness with
cards and dice battles.
For anyone liking war games and/or strategy game, this game's
for you!"
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By Matthew Weeks:
Matthew Weeks, a boardgame reviewer from Brampton, ON Canada,
has posted a review for Terakh on
BoardGameGeek.com.
Matthew had a chance to play this game with his friends and
family members and also had a chance to play 2 games with me,
Akhil. I got the chance to give him a jumpstart of the
in-depth level of tactics Terakh has to offer during the
first game which was a simulated 4 players game. The second
game was a 1 on 1 battle. The game was very aggressive and
the die rolls were not one-sided either. I had to execute
many in-depth tactics maneuvering as Matt had managed to
learn a chunk of the tactics Terakh.
First Impressions Frankly, I anticipated a less
than desirable game play experience despite the game's
pretty pieces and after I began to grasp the tricks my
suped-up Shade was capable of I wanted more. I enjoy
playing Terakh with my nephews. We enjoy the tactical and
strategic play.
Fun Factor I have played with the designers,
seasoned gamers and my two nephews-in-law and had fun each
time. The dice can really hate you sometimes, but it is
good play that allows you to finish a game. Building up
Idols and exploiting their various strategies and powers is
fun and there is high tension when high risk/reward attacks
against Idols/Elders are attempted. The most fun I have had
while playing Terakh has been getting teamed up on by my
nephews. It is almost as much fun trying to wear out your
opponent as it is trying to go for a kill.
If you enjoy abstract tactical combat and character
strategies, you will enjoy Terakh too.
Read the full review at BoardGameGeek.com
The “F” FactorIt’s fun, I’ll give it that. But it’s
a wired, different sort of fun. Since the game is really
something of an abstract, the theme really isn’t there,
though there is a back-story to the game and its funky
components. Down time is pretty short; if it’s not your
turn, somebody is most likely battling you. This is a
very quirky, little game. It takes a while to warm up to
this game; I suspect this is one of those
love-it-or-not-so-love-it type of game. While I can
understand that this might not be to everyone’s liking,
I think the game is just unique enough to keep it around
and continue playing it.
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